Thursday, 4 March 2010

Multi/Sub-Object colouring

Using Multi/Sub-Rendering I took a blank coloured robot I had created and used the simple colouring technique to add the colour to it. I opened the materials menu and set it to multi/sub-object and set up 4 different colours. I set the names of each material for a specifi part - ears, mouth, eyes and body and assigned the colours to them.

On the actual model I then selected the faces I wanted to colour and assiged then to the releven ID number for the material - Eyes was ID 1, Mouth was ID 2, Ears 3 and Body 4. Once I had selected and assigned the correct ID's to the body parts I dragged the material onto the model to colour it.


Development of Ship




Since my last post about my 3D ship. I have continued to work on it. In the last post, the ship looked very simple - just a box carefully extruded into the shape of a coffin with a small cockpit.
But as you can see changes ahve been made. On the actual body of the ship I extruded a panel out on each side to act as fins. But the msot noticable thing on the ship are the four "arms" that come out of the ship. The inspiration behind those was from the Vorlon Warships from Babylon 5.