![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuAv4zILpJVo1gxsjClrxeQkxjWYpNK8a-AHJRyZbydLNWiFqxi57prgIK0OhHOrtOly9sS0yWBS2x0gCshwVjInpBdl60XiVlwbZs31dReVqUshTuXZgsnTx1A-g8RMus46Iye7gqvnE/s320/render5t.jpg)
With my environment ready in 3D Max I created a geosphere that completely surrounded my environment. I cut the geosphere in half as the bottom half of the sphere wasn't needed. I moved the sphere on top of the environment.
The next step was to select all the faces of the sphere and flip the normals so the faces pointed inwards. That way when I put a skin on the geosphere, the image will face inwards towards the environment.
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